AI Insights · Timothy · July 2021
Top 5 Cooking Games on iOS in Oceania - Q2 2021
Discover the performance of the top 5 cooking games on iOS in Oceania during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top cooking games on iOS in Oceania showcased varied performance metrics, reflecting unique trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 cooking games in this region, with data sourced from Sensor Tower.
Mix and Drink saw its weekly downloads peak at 12K in mid-April, followed by a gradual decline to around 1.8K by the end of June. The game's weekly revenue showed a fluctuating trend, peaking at approximately $115 in mid-May and closing the quarter at around $108. Weekly active users also experienced a downward trend, starting at 13.7K in mid-April and ending at 4.5K in late June.
Sushi Roll 3D - ASMR Food Game experienced a peak in weekly downloads in early April at around 8K, followed by a decrease to approximately 3.3K by the end of June. Revenue for the game had a notable spike in late May, reaching $124, but generally hovered between $30 and $124 throughout the quarter. Active users remained relatively stable, starting at 52K in early April and ending at around 42K by the end of June.
Cooking Fever: Restaurant Game maintained a consistent performance with weekly downloads averaging around 4K to 5K. The game’s revenue fluctuated between $5.9K and $10K, peaking in early April. Active users showed some variability, starting at 30K in late March and ending at around 25K in late June, with a mid-quarter peak of 32K in mid-April.
Extra Hot Chili 3D:Pepper Fury had a significant drop in weekly downloads, from a high of 9K in early April to below 1K by the end of June. The game did not generate any revenue during this period. Active users followed a similar declining trend, starting at around 14.5K in early April and decreasing to approximately 9.3K by the end of June.
Airplane Chefs - Cooking Game showcased a steady download rate of around 3K to 5K throughout the quarter. Revenue showed some fluctuations, peaking at approximately $4.8K in late June. The game’s active users started at 10.5K in late March, dipped to around 6.9K in mid-June, and rose again to 9.1K by the end of the quarter.
For more detailed insights and trends, explore the data on Sensor Tower.